Palate · Design Directions

Pick a World

Every one of these is a different Log screen for the same wine — a 2019 Barolo. The top row is unconstrained: no held palette, no brand rules, each its own complete visual world. Below are two more structured rounds to draw from.

These are direction concepts, not the built app — the notes and controls are placeholder. You're choosing a world: colour, structure, type, feeling. Point at one (or blend two) and I turn it into a real token system and rebuild Palate in it.

✦ Real function · visual-forward

The Real App — Visualized

Your actual screens turned into information design — dot-scale meters, gauges, a palate-fingerprint radar, a score dial, sparklines. Scannable at a glance.

Compare

Same screens — text-first

The earlier pass, for contrast: the same real function rendered as word-lists rather than visuals.

Round 3

Unconstrained

No rules. Ten distinct worlds — dark and cinematic to loud and playful to ornate and hand-painted.

Round 2

Structures

Same warm skin, eight genuinely different layouts — so you can pick the shape of the app, not just its colour.

Round 1

Skins

The first pass — ten palettes on one shared layout. Useful now only as a colour library to graft onto a structure you like.